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Monetization
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Monetize without being evil: loot boxes?
Loot boxes are generating a lot of hate in the videogame community, so we decided to talk about a few best practices that make them more player positive.
September 27, 2022
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1 minute
read
Monetize without being evil: boosts with duration
A quick look into another videogame monetization mechanic gamers don’t hate: currency or experience boosts with limited duration.
September 20, 2022
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1 minute
read
Monetize without being evil: gameplay-related toys
A quick look into another player-positive videogame monetization mechanic – gameplay-related toys and figurines.
September 14, 2022
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1 minute
read
Monetize your way: the evolution of videogame distribution
In this article, we take a look at how digital distribution changed the videogame industry, and share our vision for the future of game publishing.
September 08, 2022
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8 minutes
read
Monetize without being evil: transaction fees
A short look into another player-positive monetization mechanic: in-game marketplace transaction fees.
September 02, 2022
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1 minute
read
Monetize without being evil: Entry Fee Events
Let’s look at another player-positive videogame monetization mechanic - Entry Fee Events.
August 17, 2022
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1 minute
read
Monetize without being evil: Opt-in ads
We continue our series of posts about player-positive videogame monetization mechanics.
August 11, 2022
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1 minute
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Player-positive monetization mechanic — gifting
Let’s have a look at another player-positive monetization mechanic — gifting.
July 25, 2022
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1 minute
read
Player-positive monetization: vanity items
Vanity items are a great way to monetize your videogame without disturbing the gameplay. Done right, skins can become a staple of your monetization strategy.
July 04, 2022
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1 minute
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