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Digital Markets Act and Videogame Distribution

What does it mean for gamedev and digital videogame distribution?
November 09, 2022
1 minute read

Monetize without being evil: game sales and expansions

It’s time to speak about two of the classiest videogame monetization models – full game sales and expansions. 
October 20, 2022
1 minute read

WebStore FAQ: Pains and Gains

1D3 bizdev Jevgenijs Oblakovs answers common questions about videogame WebStores.
October 18, 2022
4 minutes read

Monetize without being evil: subscriptions

We discuss a common videogame monetization mechanic – subscriptions. Read the article to find out how to make it more player positive.
October 04, 2022
1 minute read

Monetize without being evil: loot boxes?

Loot boxes are generating a lot of hate in the videogame community, so we decided to talk about a few best practices that make them more player positive.
September 27, 2022
1 minute read

Monetize without being evil: boosts with duration

A quick look into another videogame monetization mechanic gamers don’t hate: currency or experience boosts with limited duration.
September 20, 2022
1 minute read

Monetize without being evil: gameplay-related toys

A quick look into another player-positive videogame monetization mechanic – gameplay-related toys and figurines.
September 14, 2022
1 minute read

Monetize your way: the evolution of videogame distribution

In this article, we take a look at how digital distribution changed the videogame industry, and share our vision for the future of game publishing.
September 08, 2022
8 minutes read

Monetize without being evil: transaction fees

A short look into another player-positive monetization mechanic: in-game marketplace transaction fees.
September 02, 2022
1 minute read
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